Fangcheng's games are as always small in size and of high quality.

Seeing the [Horror] label on the game, Pharaoh said the game with a smile and said, "I can't scan it during the day, and I can't hide it at night. Tonight is a good day to play horror games."

"Old Wang, don't die..."

"Don't panic, I have a sense of proportion, let's make a rule, if I am scared, I will go to bed immediately. Alright, let's go!"

The title "Live to Death" appeared, and the background was a gray sky. The overall look was more tragic than terrifying.

The huge unknown object goes straight into the sky, and the spiral body structure looks like the mythical Tower of Babel, leading to heaven.

There were no living creatures around, the trees were blackened due to lack of sunlight, and the place where Lao Wang was located looked like a huge square, but there was no one in the square.

"The picture is still so good, the details are perfect, and various small props create a sense of doomsday atmosphere. Fang Cheng is definitely a master of environmental atmosphere."

After feeling a lot of emotion, Lao Wang said that the game started to manipulate the characters, performed some actions, and began to get familiar with the characteristics of the characters.

Unlike "The Second Son of the Forest", in "Towards Death", in order to highlight the character's weakness, Fang Cheng deliberately adjusted the strength of the clay figurine to be very low.

But in order to give the player a stronger sense of escape, he squeezed out two thick thighs so that the player can jump as high as possible.

According to Fang Cheng's idea, when players enter the game, they will immediately see the huge star devouring beast, and the terrifying existence will directly destroy their sanity, making them feel a deep sense of despair in the size comparison.

However, Fang Cheng overlooked a problem.

That's size.

Immortals with divine sense can instantly feel the size of the star-swallowing beast, but humans can't.

In the eyes of the star devouring beast, humans are creatures the size of viruses.

It can't even feel the existence of human beings, and can only follow Fang Cheng's order in a daze, waiting quietly for the arrival of the so-called "little guy".

In the eyes of human beings, the tentacles of the Devouring Star Beast are like a huge Tongtian Tower, and it is impossible to see its whole picture, nor can it feel the horror in it.

After familiarizing himself with the operation, Lao Wang looked around and asked suspiciously: "Strange, what is the game mission? It seems that you can't touch trees here? Will there be jumpscare?"

The so-called jumpscare refers to the sudden appearance of some kind of horrible thing, which makes people jump with a ferocious appearance, which brings about the effect of soaring heartbeat and cold hands and feet.

There is nothing wrong with jumpscare, but there is a tendency to abuse it. Horror games on the market are all using this feature, which has led to a somewhat solidified game design.

However, Lao Wang said that the game feels like Fang Cheng is not that kind of person.

That kind of genius gamer should have more interesting horror shows.

While Lao Wang was investigating the surrounding environment, someone said in the live broadcast room: "Old Wang, look above your head, there is something there!"

Looking up quickly, Lao Wang saw something flashing green light above the huge Tongtian Tower, which seemed to be attracting him to move forward.

"Wow, there really is, it seems to let us pass."

"How did you get there?"

"Isn't there a tower next to it, let's walk along the tower."

Lao Wang nodded in agreement, and then began to jump continuously along the tower and began to climb up.

After a few minutes, Pharaoh liked the game even more.

Even if there is no novice teaching, he still immediately understands the gameplay of this game, that is, 3D platform jumping.

Generally speaking, 3D platform jumps will have problems with the size of the field of view, which will cause the player's focus to be out of alignment, and finally the position of the landing point cannot be estimated, resulting in a jump failure.

But in "Born to Death", this problem is perfectly solved.

Lao Wang said that the game doesn't know what the opponent's solution is, but only knows that the opponent has perfectly solved the problem of changing the perspective, so that players can accurately judge their own foothold, making the previously difficult platform jumping easier and more pleasing to the eye.

It's like... I'm actually jumping on the platform.

Although he fell down several times in the middle, Lao Wang quickly mastered the jumping method and climbed higher and higher smoothly.

When he was 300 meters above the ground, he could already see farther buildings, abandoned cities, and collapsed landmarks. The dilapidated scene made him feel that this was not an ordinary platform jump, but one with Game world with deep background.

What's going on here?

What is the end of the giant Tongtian Tower?

Why are cities destroyed?

What about the rest?

A large number of details build a real and detailed world, so Lao Wang said that the game can't help but indulge in various details.

But when he reached 1,000 meters, the joy brought by the jump gradually dissipated, his heart flow gradually decreased, and he himself became sleepy.

"You don't want to jump all the way to the top, it's too easy to get sleepy."

"That's right, the uneven difficulty level doesn't look like Fang Cheng's handiwork." A live streamer agreed.

"Jump another 100 meters and go to bed after the jump."

Just when he was about to stop the broadcast and go to sleep, a friend in the live broadcast room suddenly said: "Old Wang, stop playing and watch this video!"

Confused, he clicked on the link sent by the other party, Lao Wang linked to it, and found that it was actually a B station video.

Since it was late at night, the video's playback volume was not high, but the rate of likes and coins was ridiculously high.

"Thirty minutes! "Born to Death" clearance!"

Seeing this time, Pharaoh's heart skipped a beat.

He downloaded the game right away, but he only played roughly for 30 minutes. He returned to his hometown several times in the middle, and started all over again. In the end, he might not have even climbed a quarter of the distance.

But now, someone has already completed the customs clearance and reached the point, how is this possible!

Turning on the video quickly, he started watching immediately, but immediately realized a problem.

The starting point is different!

His starting position is an abandoned square, but the opponent's starting position is an old spaceship. Although they all have to climb to the top of the tower in the end, the whole process is completely different.

I thought this was the key to the time difference between the two, but Lao Wang discovered later that the other party's game concepts were different.

This newcomer named "Xiaodouzi" posted a lot of videos, but only a few hundred fans.

And during the game, he never spoke, just played the game, and the content of the game was mostly speed-through and strategy-oriented. It could be seen that he was a player who liked to delve into the game.

The quality of the video is also very high, but because it is too hard-core and does not know how to make a living, it will definitely not be able to shine in this impetuous era.

But after actually playing the game and watching Xiaodouzi's video, Pharaoh only has one feeling.

high!

Really high!

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