Game of Thrones: Battle Royale Game

Chapter 26 Reward Settlement (Part 2)

"If that's the case, wouldn't it be too shabby if my performance today was only rated as D-level highlight?" Ian pursed his lips. He didn't understand, but he got the first kill!

"The final score of the highlight operation is determined by multiplying the base score by the highlight coefficient. Your current highlight coefficient is too low, so you can only reach the lowest D-level standard."

"Highlight factor?"

"Positive (high praise) comments from the audience outside the venue for a certain action of yours, as well as the recommendation votes and monthly votes you receive during a certain action will increase your 'highlight factor'. Similarly, their appreciation of your certain actions will Negative (high likes) comments about stupid things will lower your 'highlight factor'."

"Oh." Ian probably understood what Annie meant, so he continued to scroll down.

[First day settlement report: Current number of remaining players: 98]

Only two people died on the first day, all of which were attributed to Ian. It seemed that just as Ian expected, none of the players who had made an appointment to form an alliance rushed to the agreed place within one day.

After reading the mailbox, Ian clicked on the taskbar again.

Obviously, he has met the conditions for completing the [Golden Road] in the main mission one.

So he clicked Accept under [Golden Road].

Then a new email arrived in the mailbox.

[Complete the main mission 1 ‘Golden Road’ and obtain 5 points, 3 attribute points and 3 skill points]

After clicking one-click claim, Ian opened his data card.

[Ian: Strength 23, Agility 19, Mental Strength 2

Skills: Basic etiquette, basic reading and writing of common language, intermediate swordsmanship, intermediate equestrian skills, intermediate lance skills

Attribute points: 6

Skill points: 6

Points: 14]

"Annie, what's the best way to add this point?" Ian is still quite confused about the problem of the world's attribute data, at least he didn't see any clear explanation in the function description at the beginning.

"I will not answer questions that are beyond my authority."

Um. It seems that asking Anne to recommend extra points is suspected of the 'organizer' interfering with the progress of the competition?

"Then tell me about the settings for adding points." Ian then asked in a different way.

"The rule for adding attribute points is to add one attribute point to one attribute point."

"This was the last time I heard such an ingenious design."

"Skills are divided into seven levels: basic, elementary, intermediate, advanced, mastery, master, and legend. It takes 1 skill point to upgrade from basic to elementary, 2 from elementary to intermediate, and 3 from intermediate to advanced. And so on.”

"So what about going from 0 to 1? That is, what is needed to learn a new basic skill? 0 skill points?" Ian asked immediately,

"Players need to learn new skills by themselves, or obtain special props for learning new skills. These props may appear in the points mall, and there is also a certain probability of appearing in mission rewards." Annie just answered the question according to the established procedure.

After hearing this, Ian began to add points to the data card.

He added six attribute points equally to strength and agility, and then increased both the intermediate levels of swordsmanship and equestrianism to advanced levels.

What? Why don't you order a lance, you ask?

Since ancient times, Lancer Lucky E, Ian didn't want to make himself uncomfortable and he no longer planned to participate in knightly competitions in person. He felt that the possibility of using this thing was unlikely.

After adding the points, the new personal interface was displayed in front of Ian:

[Ian: Strength 26, Agility 22, Mental Strength 2

Skills: Basic etiquette, basic reading and writing of common language, advanced swordsmanship, advanced equestrian skills, intermediate lance skills

Attribute points: 0

Skill points: 0

Points: 14]

After finishing adding points, Ian felt dizzy and felt a lot of new memories about swordsmanship and equestrian training appear in his mind. Yes, it was just training memories.

This further deepened Ian's understanding of layout data.

The strength and agility in this layout data are almost immediate, or it can take a few days at most to adapt, but the skills require longer training to turn these into your own.

Therefore, it has become a luxury to hope to quickly increase combat effectiveness by adding points.

After two minutes of recovery, in order to have a more comprehensive understanding of his own strength and power, Ian clicked down on the toolbar of the core NPC information card.

[Rohr: Strength 34, Agility 32, Mental Strength 4

Skills: Proficient in swordsmanship, advanced in horsemanship, advanced in lance, advanced in coaching, basic reading and writing in Common Language, intermediate reading and writing in Valyrian (Fornos dialect version)]

"Can I only say that he deserves to be an S card? While he can fight, he can also work as a coach and Valyrian language teacher." Ian couldn't help but sigh, "Then should I give him three salaries? Ah? No, he is my religious warrior, I don’t need to pay him a salary.”

Ian smiled, shook his head to get rid of these absurd thoughts, and then hastily opened Case's information card.

[Kes: Strength 46, Agility 38, Mental Strength 2

Skills: Master of Swordsmanship, Advanced Equestrian, Proficient in Cavalry, Proficient in Longaxe, Basic Spoken Common Language, Basic Spoken Valyrian]

Obviously, if Rolle is a functional NPC, Case is a typical super soldier, with double strength and sensitivity statistics that crush Rolle, and a master of two weapons.

And his performance in actual combat was even more amazing. At that time, Keyes faced three mercenary cavalry alone and cut down two of them in one encounter, without any effort.

"But the question is. Rolle and Keith are obviously in the same profession, so is it really normal for such a big difference in individual attributes?" Ian asked Annie in his mind, "Keith's power is 12 points higher than Rolle."

"The more advanced the occupation, the greater the difference in data. A single difference of less than 15 for S-level occupations is within the normal range." Anne explained, "Of course, it is possible to exceed 15."

"For example, when drawing the Kingsguard, the European Emperor can draw the sword Arthur Dayne, who holds his penis with his right hand to urinate, and chops down all the other Kingsguards with his left hand, while the Non-Chief can only draw" Any male prostitute can hit three' Malin Tran?" Ian gave an example half-jokingly.

However, AI Annie, who has no feelings, is still as cold as ever and will not pay attention to Ian on such an issue that has nothing to do with the setting.

Ian asked for trouble, shrugged, and switched to the task system.

What surprised him was that although main line one was shown to be completed, main line two was not updated immediately.

Similarly, the interface of Bounty 2 is also blank.

"Annie, is there a bug in the system? Why are the tasks not updated?" Ian asked immediately.

"After each main task is completed, there will be a buffer time of one week before the next phase of the task is released, and the bounty tasks will be released according to the time originally set by the planning."

Ian nodded upon hearing this and then exited the system.

ps: Today is mainly summary and settlement, there is no plot, so I will publish three chapters. Tomorrow I will enter the second chapter "Red Dragon and Black Dragon", please vote

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