Deep Sea Embers

Chapter 23 Birds

Alice doesn't know much about the things in this world.

But at least, she had heard those low-pitched conversations mixed with fear and tension in the wooden box countless times. From the mouths of those crew members and guards who were extremely nervous because they were responsible for escorting abnormal objects, she established an understanding of some "unusual" The most basic cognition of "ordinary things".

If something is obviously unreasonable but actually exists, then first of all follow the existing safety rules, and then consider research and analysis while keeping a safe distance. This is the way to survive.

Alice has no real sense of the fact that she is "abnormal 099", and she doesn't know what she can do or what she has done to make human beings so fearful and vigilant about herself. It is "normal" to think about the "abnormal" of Zhizhi - at this moment, she is just thinking like a human being.

Since the goat head said that there are only six rules of the crew, then there are six rules, and since the goat head mentioned the seventh rule, then remember the seventh rule.

But she still had some doubts and couldn't help but want to ask: "I tried to push the door of the captain's cabin just now, and it was indeed opened to the outside—such a matter of course, why should I emphasize it in the rules?"

The wooden goat's head stared quietly into Alice's eyes. After two full seconds, he spoke in an unprecedentedly concise manner: "Sometimes, it can open inward."

"That……"

"If you see a door open inward, never go in. On the entire Lost Home, only the captain is qualified to do so."

This is the first time since just now that Goat Head has spoken in such a serious, even somewhat menacing tone, even when he introduced the crew rules just now, he has never been so serious.

Alice was taken aback by the other party's extraordinarily solemn tone.

But then, the tone of the goat's head became brisk again, and he spoke happily as if the serious topic just now had never happened: "Okay, the necessary introduction process for new crew members is over, now let's chat Something else... Ah, yes, ma’am, what are you doing in the captain’s cabin? If you don’t know the facilities on board, then don’t bother the great Captain Duncan at all. If you want to chat with someone, you can go to By the way, I am very good at finding topics and know countless great deeds about this ship... You are not interested in great deeds? Then I can introduce you to the most famous dishes on the boundless sea. I still know a thing or two about cooking ..."

The goat's head entered the state as soon as it opened its mouth. Alice tried to interrupt several times but failed to find a chance. By the time she realized that something was wrong, it was too late.

Anomaly 099, the puppet Miss Alice, faced the second greatest terror on the Lost Country after Captain Duncan today.

At the same time, in the dormitory that was only separated from them by a wall, Duncan was quietly listening to the sound coming from the chart room.

He just woke up, and his soul returned to the Lost Home from a distant body. He didn't hear the initial conversation between Goat's Head and Alice, but he heard the "Crew Rules" and the "Captain's Cabin" The door opens outwards" conversation.

Important intelligence, unexpected gains.

Duncan hadn't had time to digest the information he had collected from those cultists just now, when he accidentally overheard the conversation between Goat's Head and Alice, whether it was those weird and weird "crew rules" or the last The information revealed in the words of the goat's head is extremely important to him.

Sure enough, when I pushed the door of the captain's cabin back to the "opposite side", the goat's head knew it. For me, this move was to return to my bachelor's apartment, but for the Lost Country here, this Seems to mean "the captain is away for now".

Goat's head had no doubts about this, and regarded it as an act that Captain Duncan himself would have done.

So... the original "real Captain Duncan" on this ship would also push open the door of the captain's cabin, and then go to a certain mysterious "world"? And this kind of thing happened more than once, so that it not only became a matter of course in the eyes of the goat head, but even became part of the crew rules of the Lost Home?

This news is good news for Duncan, it means that he doesn't have to worry too much when he returns to the "other side". Even if other new crew members are added to the ship, he can use this method to disappear from everyone In front of you, and you don't have to worry about someone following suit and discovering your "secret".

But on the other hand, Duncan also had unavoidable thoughts in his mind—this was related to the "6+1" crew rules mentioned deliberately by the goat head.

What exactly do these crew rules mean? What are these bizarre, dangerous, and even contradictory codes based on? Some of its items sound like they are designed to emphasize the authority of the captain, but the real situation is obviously more than that. Those strict behavioral restrictions are more like to allow people on board to survive in a dangerous environment. Let the crew avoid invisible dangers through certain established rules.

Duncan frowned slightly, and he was thinking about his true position in these rules—judging from the content of the rules, he, the "captain", seemed to be the only individual who had the greatest freedom and initiative, and he didn't have to worry about the "invisible" Risk", even he himself is the adjudicator of many risk ranges, but... the premise of all this is that he must be "the real Captain Duncan".

And that's the part to worry about the most.

But he suddenly remembered his exploration activities on the Lost Home during this time, and the fact that he was walking around in the cabin at will.

Goat Head never reminded himself about the rules of the crew. He regarded himself as the real Captain Duncan, and he did not encounter any "weird danger" when he was operating on the ship, and it was impossible for him to have a second one. The "captain" jumps out and assigns himself some activity restrictions.

From this point of view, the danger mentioned by Goat Head in the "Crew Rules" seems to be nothing to him.

Duncan exhaled lightly, and he continued to listen to the movement from the chart room.

Half a minute later, he hated himself for not being able to turn off his ears.

The trash talk puppet and the noisy goat head communicated, and the latter was obviously occupying an overwhelming advantage. The crackling nonsense was surging in the chart room like the wind and waves on the boundless sea, even if they were hiding in the dormitory to observe secretly Duncan couldn't bear it anymore.

He felt that he had to go out quickly to save the poor puppet lady. Alice, who lacked social experience, was obviously no match for the goat head, but Duncan stopped after a little hesitation.

He has just finished a wonderful "soul travel", and there is still a lot of information to sort out, and more experience to sum up. He has to figure out what happened to him just now, and figure out whether this process is controllable - as far as it seems , this ability to project his mind into a distant place will be the best way for him to collect land intelligence in the future.

Under normal circumstances, he would also worry about whether he would attract unnecessary attention from the goat head if he buried himself in the room to study his new ability for too long, but now there is Alice who can draw the attention of that noisy guy outside... Really It could not be better.

Silently saying sorry to Miss Puppet in his heart, Duncan looked down at his right hand, and the next second, his expression froze.

The brass compass, which was slightly larger than a pocket watch, disappeared at some point.

And he clearly remembered that until not long ago, he was still holding the compass tightly in his hand!

Duncan's eyes were a little dazed for a moment, because he realized that he hadn't noticed the changes in his hands at all, and this kind of lax and negligent situation was the first time he had appeared since he came to this weird and strange ghost ship.

The next second, he shook his right hand briefly, and a group of dark green flames quietly emerged between his fingers, and then he stood up from behind the desk, ready to use the connection between the spiritual body flames and extraordinary things to examine Whether there are any abnormal traces in the entire dormitory.

But the moment he stood up, Duncan stopped suddenly, and a subtle connection emerged from the bottom of his heart. He subconsciously looked towards the direction from which the connection came. Feathers fell from the air.

Duncan looked at the place where the feathers fell in surprise, and saw a group of phantoms rapidly emerging and condensing in front of his eyes. In just two or three seconds, the phantom condensed into a snow-white...

Pigeon.

The missing compass was hanging on the pigeon's chest, and a familiar obsidian knife lay quietly at the pigeon's feet.

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