East one game, second home game.

Kataoka Yuki is still in charge of the boss, giving the other three companies a great deterrent.

It's incredible to say that, according to Nanyan's observation, Yuki's luck is incredibly strong, and even the luck of the two sisters Matsumi is far different.

So in this case, avoiding its edge is the best choice.

But if Yuki is always the dealer, it will be difficult to win in the future.

After all, the dealer can charge 1.5 times the points. If she keeps letting her touch, the other companies will not be able to bear it.

Haramura Kazu's thoughts were similar to Minahiko's.

Previously, in order to estimate Nanyan's strength, she did not follow the maximum card effect when making cards, giving Yuki a chance to succeed on her own.

It will be very troublesome for her banker if she doesn't lose her money next time.

Yuki is a veritable Emperor of the East Wind, and his luck in the East Wind Field is extraordinary. However, once he arrives at the South Wind Field, he is prone to making various mistakes due to the decline in physical fitness and concentration. This is why it is difficult for Yuki to compete with Haramura and Because of the advantage in front of me.

After just a few games, Yuki soon started to get sick and fired frequently.

But if a large number of points are sent out in the early stage, allowing Yuki to establish a huge advantage, it will be difficult to catch up in the south wind field.

Mahjong still requires a certain amount of luck, and it’s not easy to get good cards every time.

Therefore, it is better to blow Yuki's banker as soon as possible to prevent her from expanding her advantage.

Starting hand with cards.

[23,680,000, 4,478 ropes, 2,468 barrels, west]

Looking at this hand of cards, Haramura Kazu fell into a long test.

There is only one extra character card. If you want to speed up the Hu, the three major types of Rima, Li Ping Dan (Li Zhi, Ping Hu and Duan Yaojiu) are undoubtedly the best choice.

However, there is a small problem with both Riichi and Pinghu in this hand, that is, there are too many embeddings.

These two major types of battles are limited by gate clearance, so it is a bit difficult to get all the cards you need by drawing by yourself.

As a scientific mahjong player, Haramura Kazu cannot count on the small probability event of losing cards.

So the best battle is to break Yaojiu.

However, Duan Yaojiu also has a problem. She seems to have 20,000 to 30,000 in her hand, and these two pairs of seven and eight strings. To form a straight that matches Duan Yaojiu, the only way to advance is with 40,000 and six strings.

If the entry is ten thousand and nine ropes, although it also forms a straight, it does not meet the conditions for breaking the unitary nine.

If you are exposed, you will not be able to do straight and peaceful things.

It's too slow to advance on your own without showing off.

It’s hard to have both ends of the spectrum.

While others were playing cards, Haramura Kazu was thinking about the next direction of the cards.

In fact, players like Haramura and this level only establish a general direction in the early stage of the game, and it is not really determined. In case of being sanctioned by the dealer, or force-feeding of cards occurs, it can be adjusted. direction, rather than being limited to the framework of the morning patrol plan.

But while Haramura Kazu was still thinking, Nan Yan from the Shang family silently played a card.

【Four cables】

The appearance of this card made Haramura's eyes narrow.

She has two four-string cards in her hand. She can touch this card in the morning patrol to speed up the formation of Duan Yaojiu.

However, there is a big problem with the early secondary reveal, that is, the intention is too obvious. After the secondary reveal, many gate-cleared service types are completely ineffective, and the route for forming the hand is narrow.

For example, in her hand, there are three types of initiating and fighting types: Ripei and Break, but after the secondary reveal, Riichi and Hoping are completely ineffective, so others don't need to guard against these two types of fighting.

But if you don't touch it, Sisuo is the middle card, which is a highly effective card. No one may play it later, so you can only draw it by yourself.

This put her in a dilemma.

However, after thinking about it for a moment, Haramura Kazu decided not to show off. Those who showed up early in the morning were careless and they were basically newbies with low levels of skills.

The card Nan Yan played made her a little uncomfortable, but she wouldn't change her original play style because of it.

Moreover, these two four ropes can also form a bird's head. If you keep it in your hand, it can develop in many directions. It is better not to touch it for the time being.

Nan Yan saw that she was stuck in a long test, and he suddenly understood. He knew that it was this card that she needed, but he didn't ask for it or touch it because he didn't want to reveal it too early.

But it doesn't matter, he still has a four-string card in his hand, and the next round will continue.

His hand was quite bad, and it was difficult to form a six-way listen. He decided to give up playing tricks early. However, mahjong is a game for four people. If you can't play tricks yourself, you can definitely succeed for others.

As the big BOSS of Dongfeng Field, Kataoka Yuki must work together to defeat her.

This is not a trick, but a way of playing mahjong. It even has a proper name called "telegraph".

The so-called telegram is a behavior of feeding cards to other players. It is usually a common play when one is ahead or cannot match the cards and hopes to use other players to reduce one's losses.

Sometimes other players' cards are too scary, and even if you draw them yourself, you will lose a lot of points. You can avoid it by using other players' small cards, or feed the opponent's cards in various ways to quickly form the opponent's hand.

Even in professional matches, telegrams are allowed and will not be considered match-fixing.

Because there are two prerequisites for telegrams, one is that other players are obviously making big names; the other is that it is difficult for oneself to draw cards or has a huge lead. Only in this way can telegrams not be considered as deliberately giving away points.

Naturally, Nanyan couldn't see Haramura Kazu's hand clearly, and feeding cards to other players actually required corresponding skills. For example, counting four and six in the cards were usually the key cards that other players needed.

The tiles of four and six take over the tiles of 2, 3 and 7 and 8. If you want to quickly break the unitary nine, these two shapes of tiles cannot touch the tiles of one and nine, so the tiles of four and six Cards are particularly critical.

After Minahiko played four strings, Haramura Kazuo fell into deep thought. Obviously she needed this card, but she had not yet considered whether to reveal the card early. After all, from her perspective, there should be a surplus of four strings on the mountain of cards. touch.

but.

If he hits four ropes in succession, how should Haramura Kazu respond?

Let’s wait and see.

After a round, it was Nan Yan's turn to play his cards.

He didn't even look at the pictures that came in, and just cut the four ropes with his hands.

When the second four-string card was played, Haramura Kazu suddenly fell silent.

After all, he was the one who won the championship in the national competition, so it was impossible not to notice the abnormality in these two hands. Nanyan hit two four-stringers in succession in the morning tour, and his intention was already obvious.

This is giving her cards.

Nan Yan is the upper player, so she can eat the cards played by the lower player, but there is no restriction on touching the cards.

This is probably because the cards in my hand are too bad and I want to avoid Yuki Kataoka's sharp edge, so I came up with this strategy.

Mahjong courts inherently require a certain amount of intrigue, and the charm of this game stems from this. Professional competitions often see short-term cooperation among various players.

It was obvious that Nan Yan planned to feed her cards, hoping that she would lose the cards early and move the table quickly (an act of betting to the banker to move the game forward, usually for quick attacks or small cards).

This is indeed a good way to deal with Yuki!

"bump!"

After hesitating for a moment, Haramura Kazu uncharacteristically announced the reveal on the second tour.

She chose to believe Nan Yan.

Now that Haramura Kazu accepted the card feed, the next game was much simpler.

In the next few rounds, Nan Yan played six ropes, four tubes and seventy thousand respectively. Except for four tubes, the other two cards were Haramura and need cards.

‘His card reading is so accurate. ’

Haramura Kazu was surprised by this kind of point-to-point feeding. He hit two of the three cards he fed. This was despite the fact that the cards in each player's hand during the morning patrol were not obvious. It was really not easy to accurately feed two cards. .

Although there was a slight error, Nan Yan was basically able to determine the general shape of the cards in his hand. After the second card failed to hit, he immediately changed the direction of the card feed.

This is almost an insight into the whole situation.

She decisively called for eat, and the card type was soon clear.

The fifth patrol card.

If you break the unitary nine, one round is 1,000 points, and if you listen to one piece alone, it is 20,000 points.

If the guess is correct, Kataoka Yuki is now a mixed card type of 10,000 words, and this 20,000 words is just in her attack range.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like